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- package imaging
- import (
- "image"
- "math"
- "runtime"
- "sync"
- )
- // parallel processes the data in separate goroutines.
- func parallel(start, stop int, fn func(<-chan int)) {
- count := stop - start
- if count < 1 {
- return
- }
- procs := runtime.GOMAXPROCS(0)
- if procs > count {
- procs = count
- }
- c := make(chan int, count)
- for i := start; i < stop; i++ {
- c <- i
- }
- close(c)
- var wg sync.WaitGroup
- for i := 0; i < procs; i++ {
- wg.Add(1)
- go func() {
- defer wg.Done()
- fn(c)
- }()
- }
- wg.Wait()
- }
- // absint returns the absolute value of i.
- func absint(i int) int {
- if i < 0 {
- return -i
- }
- return i
- }
- // clamp rounds and clamps float64 value to fit into uint8.
- func clamp(x float64) uint8 {
- v := int64(x + 0.5)
- if v > 255 {
- return 255
- }
- if v > 0 {
- return uint8(v)
- }
- return 0
- }
- func reverse(pix []uint8) {
- if len(pix) <= 4 {
- return
- }
- i := 0
- j := len(pix) - 4
- for i < j {
- pi := pix[i : i+4 : i+4]
- pj := pix[j : j+4 : j+4]
- pi[0], pj[0] = pj[0], pi[0]
- pi[1], pj[1] = pj[1], pi[1]
- pi[2], pj[2] = pj[2], pi[2]
- pi[3], pj[3] = pj[3], pi[3]
- i += 4
- j -= 4
- }
- }
- func toNRGBA(img image.Image) *image.NRGBA {
- if img, ok := img.(*image.NRGBA); ok {
- return &image.NRGBA{
- Pix: img.Pix,
- Stride: img.Stride,
- Rect: img.Rect.Sub(img.Rect.Min),
- }
- }
- return Clone(img)
- }
- // rgbToHSL converts a color from RGB to HSL.
- func rgbToHSL(r, g, b uint8) (float64, float64, float64) {
- rr := float64(r) / 255
- gg := float64(g) / 255
- bb := float64(b) / 255
- max := math.Max(rr, math.Max(gg, bb))
- min := math.Min(rr, math.Min(gg, bb))
- l := (max + min) / 2
- if max == min {
- return 0, 0, l
- }
- var h, s float64
- d := max - min
- if l > 0.5 {
- s = d / (2 - max - min)
- } else {
- s = d / (max + min)
- }
- switch max {
- case rr:
- h = (gg - bb) / d
- if g < b {
- h += 6
- }
- case gg:
- h = (bb-rr)/d + 2
- case bb:
- h = (rr-gg)/d + 4
- }
- h /= 6
- return h, s, l
- }
- // hslToRGB converts a color from HSL to RGB.
- func hslToRGB(h, s, l float64) (uint8, uint8, uint8) {
- var r, g, b float64
- if s == 0 {
- v := clamp(l * 255)
- return v, v, v
- }
- var q float64
- if l < 0.5 {
- q = l * (1 + s)
- } else {
- q = l + s - l*s
- }
- p := 2*l - q
- r = hueToRGB(p, q, h+1/3.0)
- g = hueToRGB(p, q, h)
- b = hueToRGB(p, q, h-1/3.0)
- return clamp(r * 255), clamp(g * 255), clamp(b * 255)
- }
- func hueToRGB(p, q, t float64) float64 {
- if t < 0 {
- t++
- }
- if t > 1 {
- t--
- }
- if t < 1/6.0 {
- return p + (q-p)*6*t
- }
- if t < 1/2.0 {
- return q
- }
- if t < 2/3.0 {
- return p + (q-p)*(2/3.0-t)*6
- }
- return p
- }
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